Creative solutions.

Creative ideas.

Creative design.


Wobbly drawing machines with personality, a roomful of light bulbs that pulse the syncopated rhythm of a hundred heartbeats, bouncing an encoding of Beethoven’s Moonlight Sonata off the moon—HOLO returns to further explore the frontiers of twenty-first century creativity.


Vera Molnar HU

Diligently making art with computers since her first plotter drawings in the 1960s, Molnar—at 90 years of age—is now at the height of her career.

Jürg Lehni CH

The craftsman behind charming drawing machines and evocative open source tools, Lehni playfully explores representation and reproducibility.

Ryoichi Kurokawa JP

A virtuoso of performance where sound and image intermingle, Kurokawa explodes the natural world and reconstitutes it digitally.

Katie Paterson UK

A glacier’s meltwater, a rock from the moon—working with primordial materials, Paterson ponders our connection to the cosmos.

Rafael Lozano-Hemmer MX

Provocateur and ‘alien’ media designer Lozano-Hemmer wields computer vision and biometrics to radically transform public space.

Timo Arnall NO

A former creative director at BERG, Arnall makes films and prototypes that reveal the infrastructure and networks that underpin everyday life.

Tale of Tales BE/US

Completely ignoring dominant videogame tropes, Tale of Tales lovingly craft dreamlike worlds that are both poetic and sublime.



An investigation of chance, predictability, and (true) randomness

Keywords: Aesthetics, Albert Einstein, Algorithm, Chaos Theory, Emergence, Gambling, John Cage, Marcel Duchamp, Meteorology, (Pseudo) Random Number Generation, RAND Corporation, Quantum Indeterminacy, Yoko Ono

From the thrill of checking your lottery numbers, to the volatility of financial markets, to the fool’s errand of weather prediction—life is more governed by chance than we’d like to admit. We share strange tales of randomness culled from early computer science, 20th-century think tank experiments, physicists’ fever dreams, and inventive artistic endeavours.

With contributions from:

Casey Reas, Paul Prudence, Scott Aaronson, Daniel Shiffman, Michelle Kasprzak, Mitchell Whitelaw, Daniel Rourke, Coralie Gourguechon, Fanqiao Wang, and others.

Sites & Spaces

Arts & Labs: Residencies at Scientific Institutions

CERN, SETI, The Smithsonian—a recent wave of artist-in-residency programs suggests a growing interest in bringing artists and scientists together. Georgina Voss investigates.

Tools in the Making

Oculus Rift: Mixed Reality Experiences

Geoff Manaugh explores uses of VR that push beyond isolated film and gaming experiences, where artists and researchers alter how we ‘see’ and engage the world around us.



236 pages of ‘emerging trajectories in art, science, and technology.’
Order your copy now and it will ship this week.



Dorothy Feaver
Michelle Kasprzak
Geoff Manaugh
Simon Parkin
Paul Prudence
Casey Reas
Jim Rossignol
Daniel Rourke
Vera Sacchetti
Alexander Scholz
Daniel Shiffman
Scott Smith
Greg J. Smith
Georgina Voss
Daniel West
Mitchell Whitelaw
Will Wiles


Anne Gabriel-Jürgens
Nina Lüth
Robin Maddock
Ye Rin Mok
Victor Nomoto
James Pearson-Howes
Rick Pushinsky
Vincent Tsang

Jacopo Atzori
Ted Davis
Cedric Flazinski
Coralie Gourguechon
Eva Hillreiner
Peter Stemmler
Fanqiao Wang
Ludwig Zeller

Guest Designer


Computational designer Karsten Schmidt fed “a stream of human-generated randomness” (i.e. more than one million user-created numbers) into a genetic programming system to ‘breed’ HOLO 2’s cover.


Creative Director
Alexander Scholz

Greg J. Smith

Editorial Director
Filip Visnjic

Project Manager
Sherry Kennedy

Art Direction & Design



Our partners not only help make HOLO possible, we work with them to develop creative collaborations that connect forward-thinking organizations, publications, and festivals with an eclectic international audience. Join us—become a partner!